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Text File  |  1996-08-10  |  6KB  |  97 lines

  1. DefineTeam name=Seattle_Fury idlogo=Seahud tslogo=sealogo tstext=seadscr tstitle=seatitl tsanim=seapl environment=newyork
  2. # ======= DROMER DEFINITIONS =======
  3. DefineObject type=Dromer name=Seatl0 modfile=Seaohi     mat = Seaohi    UseMyPallette  
  4. SetMotionParams  pos = 40 -75 0 accel=30 speed= 42 azim= -90 elev = 45 fric=.03 elas=0.32
  5.  
  6. SetPlans Defense   Human     CarryRok  OffWing   Sideln    
  7.  
  8. SetRatings      id_RAT_WeightClass = 6            id_RAT_Stamina =7            id_RAT_Checking = 6    
  9. SetRatings     id_RAT_Balance    =8                id_RAT_Speed =  7            id_RAT_ShotPower = 5    
  10. SetRatings     id_RAT_ShotAccuracy = 9        id_RAT_PassAccuracy = 9        id_RAT_OffensiveAbility = 10
  11. SetRatings     id_RAT_LongShotEnable = 0       id_RAT_Immunity = 0            id_RAT_LongPassEnable = 9    
  12. SetRatings     id_RAT_RokReceiving = 10        id_RAT_Stealing = 7         id_RAT_Aggression =    7 
  13. SetRatings     id_RAT_Damage = 100            id_RAT_Gender        = 1
  14.  
  15. SetRatings   id_RAT_Speedburst0a = 0        id_RAT_Speedburst0b = 1
  16. SetRatings   id_RAT_Speedburst1a = 1        id_RAT_Speedburst1b = 1
  17. SetRatings   id_RAT_Speedburst2a = 1        id_RAT_Speedburst2b = 1
  18. SetRatings   id_RAT_Speedburst3a = 0        id_RAT_Speedburst3b = 1
  19. SetRatings   id_RAT_Speedburst4a = 1        id_RAT_Speedburst4b = 1
  20.  
  21. SetRatings   id_RAT_Pass0         = 40        id_RAT_Pass1        = 80    id_RAT_Pass2        = 100 
  22. SetRatings   id_RAT_Multiplier0  = -2        id_RAT_Multiplier1  = 2
  23. SetRatings   id_RAT_Fighting0    = 20        id_RAT_Fighting1    = 30    id_RAT_Fighting2 = 10
  24. SetRatings   id_RAT_Fighting3    = 40        id_RAT_Fighting4    = 0
  25. SetRatings   id_RAT_FlyingRepetoire = 26    id_RAT_HalfpipeRepetoire = 56
  26. SetRatings   id_RAT_WinCloseFreeRok = 0        id_RAT_LoseCloseFreeRok = 0
  27. SetRatings   id_RAT_WinFarFreeRok    = 1        id_RAT_LoseFarFreeRok    = 1
  28. SetRatings   id_RAT_WinOffWingJob     =  0        id_RAT_LoseOffWingJob    = 0
  29. SetRatings   id_RAT_Turnstile0        = 1        id_RAT_Turnstile1        = 0
  30. SetRatings   id_RAT_CarryRokThrowDist = 100
  31. SetRatings   id_RAT_WinAggressionOnOthers = 400    id_RAT_LoseAggressionOnOthers = 400
  32. SetRatings   id_RAT_WinCarryRokRegroupDist = 150 id_RAT_LoseCarryRokRegroupDist = 150
  33.  
  34. SetCollisionObject   type = DromerAwarenessBubble  radius = 50 centroid = 0 0 3  #id_COB_Dr0_Awareness
  35. SetCollisionObject   type = DromerModelBubble component = 1  radius = 1.5 centroid = 0 3 0       #id_COB_Dromer_0
  36. SetCollisionObject   type = DromerBodyBubble  radius = 2 centroid = 0 3 0        #id_COB_DromerBody_0
  37. SetCollisionObject   type = DromerScoopBubble component = 15 radius = 4 centroid = 0 -.5 0  attachPoint =  -2.4608 0.5431 0.4678 #id_COB_BatonEzone_0
  38.  
  39. EndObjectDefinition
  40. #========================================
  41. DefineObject type=Dromer name=Seatl1 modfile=Seadhi     mat = Seadhi  
  42. SetMotionParams pos = -50 -65 0 accel=30 speed= 42 azim= -270 elev = 45 fric=.03 elas=0.32
  43.  
  44. SetPlans Defense  CarryRok OffWing Human Sideln   
  45.  
  46. SetRatings     id_RAT_WeightClass = 8            id_RAT_Stamina =9            id_RAT_Checking = 8    
  47. SetRatings     id_RAT_Balance    =9                id_RAT_Speed =  5            id_RAT_ShotPower = 4    
  48. SetRatings     id_RAT_ShotAccuracy = 5        id_RAT_PassAccuracy = 8        id_RAT_OffensiveAbility = 10
  49. SetRatings     id_RAT_LongShotEnable = 0        id_RAT_Immunity = 0            id_RAT_LongPassEnable = 0    
  50. SetRatings     id_RAT_RokReceiving = 9        id_RAT_Stealing =5            id_RAT_Aggression =    9
  51. SetRatings     id_RAT_Damage = 100
  52.  
  53. SetRatings   id_RAT_Speedburst0a = 0        id_RAT_Speedburst0b = 1
  54. SetRatings   id_RAT_Speedburst1a = 1        id_RAT_Speedburst1b = 1
  55. SetRatings   id_RAT_Speedburst2a = 1        id_RAT_Speedburst2b = 1
  56. SetRatings   id_RAT_Speedburst3a = 0        id_RAT_Speedburst3b = 1
  57. SetRatings   id_RAT_Speedburst4a = 1        id_RAT_Speedburst4b = 1
  58.  
  59. SetRatings   id_RAT_Pass0         = 40        id_RAT_Pass1        = 80    id_RAT_Pass2        = 100 
  60. SetRatings   id_RAT_Multiplier0  = -2        id_RAT_Multiplier1  = 2
  61. SetRatings   id_RAT_Fighting0    = 20        id_RAT_Fighting1    = 30    id_RAT_Fighting2 = 10
  62. SetRatings   id_RAT_Fighting3    = 40        id_RAT_Fighting4    = 0
  63. SetRatings   id_RAT_FlyingRepetoire = 26    id_RAT_HalfpipeRepetoire = 56
  64. SetRatings   id_RAT_WinCloseFreeRok = 0        id_RAT_LoseCloseFreeRok = 0
  65. SetRatings   id_RAT_WinFarFreeRok    = 1        id_RAT_LoseFarFreeRok    = 1
  66. SetRatings   id_RAT_WinOffWingJob     =  0        id_RAT_LoseOffWingJob    = 0
  67. SetRatings   id_RAT_Turnstile0        = 1        id_RAT_Turnstile1        = 0
  68. SetRatings   id_RAT_CarryRokThrowDist = 90
  69. SetRatings   id_RAT_WinAggressionOnOthers = 400    id_RAT_LoseAggressionOnOthers = 400
  70. SetRatings   id_RAT_WinCarryRokRegroupDist = 150 id_RAT_LoseCarryRokRegroupDist = 150
  71.  
  72. SetCollisionObject  type =  DromerAwarenessBubble  radius = 50 centroid = 0 0 3
  73. SetCollisionObject   type = DromerModelBubble component = 1  radius = 1.5 centroid = 0 3 0       #id_COB_Dromer_0
  74. SetCollisionObject  type =  DromerBodyBubble  radius = 2 centroid = 0 3 0
  75. SetCollisionObject  type =  DromerScoopBubble component = 15 radius = 4 centroid = 0 -.5 0 attachPoint =  -2.4608 0.5431 0.4678
  76. EndObjectDefinition
  77. #========================================
  78. DefineObject type=Dromer name=SEGoalie modfile=Seagoa     mat = Seagoa
  79. SetMotionParams pos = 0 -192.5 -20.8 accel=30 speed= 35 azim= 180 elev = 0 fric=.03 elas=0.32
  80.  
  81. SetPlans Goalie 
  82.  
  83. SetGoalieRatings    id_GRT_WeightClass = 5        id_GRT_Strength= 7            id_GRT_ReactionTime = 8
  84. SetGoalieRatings    id_GRT_Balance =  7            id_GRT_Speed = 6             id_GRT_PassAccuracy =      8
  85. SetGoalieRatings    id_GRT_Intelligence  =9     id_GRT_UnderPressure  =    2    id_GRT_SaveRight =     9    
  86. SetGoalieRatings    id_GRT_SaveLeft =4            id_GRT_SaveHigh =  8        id_GRT_SaveLow = 10
  87. SetGoalieRatings    id_GRT_ShieldBlocking =    7    id_GRT_CatchingAbility  = 8    id_GRT_Aggression = 5     
  88. SetGoalieRatings    id_GRT_Overall = 8
  89.  
  90. SetCollisionObject type =  DromerAwarenessBubble  radius = 50 centroid = 0 0 3
  91. SetCollisionObject   type = DromerModelBubble component = 1  radius = 3.0 centroid = 0 3 0       #id_COB_Dromer_0
  92. SetCollisionObject type =  DromerBodyBubble radius = 3 centroid = 0 3 0
  93. SetCollisionObject type =  DromerScoopBubble component = 15 radius = 3 centroid = 0 -.5 0 attachPoint =  -2.4608 0.5431 0.4678
  94.  
  95. EndObjectDefinition
  96.  
  97. #========================================